Volodymyr Donchenko
Volodymyr Donchenko
Environment Concept Director
Guangzhou, China

Summary

Responsible for the style and final picture quality of the game project (original paintings of game scenes/UE level develop).
Creating conceptual designs in UE of environment, props, scenes, etc. and draw/develop atmosphere maps for shots within the specified time based on descriptions or written scripts.
Develop atmosphere synthesis, depth, light, color and other techniques, UE technical/props team support.

Skills

Art DirectionConcept ArtEnvironment DesignMatte Painting3D Modeling3D VisualizationArchitectural VisualizationMap DesignArchitectural DesignLevel Design

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
ArchiCAD
ArchiCAD
DAZ Studio
DAZ Studio
Keyshot
Keyshot
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Vue
Vue
ZBrush
ZBrush
V-Ray
V-Ray
Corona Renderer
Corona Renderer
Quixel Megascans
Quixel Megascans

Experience

  • Environment Concept Director at YHKT Entertainment (武汉艺画开天文化传播有限公司)
    Guangzhou, CN
    January 2024 - Present

    Responsible for the style and final picture quality of the game project (original paintings of game scenes/UE level develop).

    Creating conceptual designs in UE of environment, props, scenes, etc. and draw/develop atmosphere maps for shots within the specified time based on descriptions or written scripts.

    Develop atmosphere synthesis, depth, light, color and other techniques, UE technical/props team support.

  • Senior Environment Concept Artist at S-game.cn (北京灵游坊软件技术有限公司)
    Beijing
    November 2022 - January 2024

    Responsible for environment art direction, UE project quality control, props quality

    and design, environment (exterior/interior) concept art, team management and

    stuff teaching, setup team workflow, CG technical consultation (lighting, shaders,

    optimization, etc.) , basic sketching, rendering, develop moodboard/concept art,

    review and analysis feature design specifications. Helping creates documents that

    list and present the graphical content of the levels (objects, environments,

    atmosphere, lighting, styles, etc.)

  • Senior Environment Concept Artist at NetEase Games
    Guangzhou, China
    September 2020 - September 2022

    Responsible for concept formation and schematic design thru selecting

    reference images, building 3ds max models and doing photo reel image

    renderings with post work in Photoshop. Develop concept Art.

    Working within a multidisciplinary team, where you are expected to – through

    collaboration and leadership – achieve the highest quality possible.

    Manage and organize projects with tight deadlines, working on multiple

    projects, initiative and a proactive approach to daily tasks.

  • 3D Visual Designer at Woods Bagot
    Shanghai , China
    November 2019 - August 2020

    As a 3D Visual Designer, my main responsibility is for deploying Illustrations,

    renderings for projects of architectural visualization and real estate marketing.

    As a member of the Design team, I'm actively designing spaces and guiding the

    team with creative direction on styling. Helping fix workflow in the team.

  • Senior Designer at A Plus Design Associates
    Shanghai, China
    May 2019 - November 2019

    Mainly focused on doing design for shopping malls, office, exterior, retail and interior design. Work closely with team members on various projects from cd stage to DD stage. Responsible for concept formation and schematic design thru selecting reference images, building 3ds max models and doing photo reel image renderings with post work in Photoshop. Work closely with LDI, rendering company and other consultants throughout the whole process. Help setup work process in company.

  • Senior 3D Artist at Wanzl Deutschland
    Shanghai , China
    May 2018 - May 2019

    Compose scenes of retail interior and design commercial projects. Coordination with technical team and consultant.

    Work with designated Interior Designer and Design Manager to create architectural renderings. Work closely with other team members to translate design concepts.

    Manage and organize projects with tight deadlines, working on multiple projects, initiative and a proactive approach to daily tasks. Provide good level of design detailing and construction methodology.

    An understanding of and ability to interpret architectural drawings.

    Provide 3D architectural renders and working as part of a team to ensure that production numbers remain high without loss of quality or creativity.

    Extensive and demonstrated knowledge of architectural, product and/or retail renderings.

    3D modelling, photorealistic visualisations of compositional techniques in 3D Studio Max, Vray, Photoshop. Setup strong working pipeline of CGI.

    Delivery of high quality atmospheric and emotional storytelling CGIs to clients.

  • 3d Artist& 3D visualizer at Prisme International
    Dubai, United Arab Emirates
    August 2016 - April 2018

    Using 3D Studio Max and Adobe Packages, applying textures and providing appropriate lighting techniques to the models, production of quality imagery including post-production work, ensure the provision of the highest possible quality information, within the pre-determined time frame for each assignment, sharing of ideas and technical skills. Making design concepts, space planning, preparing mood boards, design presentation, material selection .

  • 3D Artist& 3D visualizer at EMKAAN Architecture + Engineering Consultancy
    Dubai, United Arab Emirates
    August 2015 - August 2016

    Photo realistic Architectural 3D Visualization. Excellent color sense and expert to apply right color schemes.

    2D Floor plans, elevations, furniture layouts with dimensional accuracy. Space Planning and accessibility.

    Design posters, page layout, projects portfolios and/or company profile.

    Deal with the design team.

  • Senior 3d Artist/Interior Designer at Delvento Home
    Guangzhou, China
    March 2015 - August 2015

    Workflow setups. Multi-pass Compositing and Post production . Supervising and mentoring the team.

    Architectural 3D Visualizing and Interior Designing of commercial, residential and exhibition Stands.

    Color schemes, Lightning, Landscapes etc.

    Through Knowledge in 3d Modelling. 3DS Max Corona and Vray Render.

    Adobe Photoshop with necessary plugins. Photo Restoration.

    Communicating with the clients regarding the style, design and changes.

  • 3d artist at Fenix-Soft
    Dnepropetrovsk, Ukraine
    January 2013 - March 2015

    3d modeling low poly and high poly

    image processing in Photoshop and more